Energy Ball From Cyclops

The Energy Ball from Cyclops’ ultimate moves slowly. Even though his Ultimate is designed so that the duration of the immobilize effect is longer when the target is further away, if the distance is too far, he will not be able to combine it with other skills. This is the reason we increased the flight speed of the Energy Ball and adjusted other skill values.

Apart from that, previously Cyclops’ skill 1 and ultimate also had a longer range, while skill 2’s range was shorter. We will also increase the range of skill 2 and slightly reduce the damage to balance it.

Skill 2
Duration of immobilize effect: 1-2 seconds (increases according to distance traveled) >> 0.75-1.5 seconds

We reduced the time it takes for Joy to deal maximum damage to increase her burst and further highlight her Assassin side.

We view Fanny as a hero with a high level of difficulty, but with great potential. We have fixed the badaktogel problem with the ultimate activating skill 1 without control, and reduced the damage when the ultimate is used directly. However, because Fanny’s current win rate is not very high, we also improved her continuous combat ability.

Attribute
Energy Recovery: 3 >> 5
Passive skills
Energy recovered per Prey Mark: 7 >> 8
Ultimate
Fixed an issue where using Ultimate while flying would also activate Skill 1 in certain situations.
Additional physical attack bonus: 240% >> 200%
Increased damage per stack: 20% >> 30%

Xavier lacks self-protection when opponents are in close range. We shortened the delay before Xavier’s skill 2 activates, allowing him to perform a skill 1 & 2 combo to immobilize opponents, even at close range.

Reduces damage dealt and basic attributes. In addition, according to airborne adjustments, the original short airborne effect has been removed.

Khaleed with a full defense build currently has high damage and durability. We aim to nerf it a bit and keep its early game damage high.

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